﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.LogType
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>The type of the log message in Debug.unityLogger.Log or delegate registered with Application.RegisterLogCallback.</para>
  /// </summary>
  public enum LogType
  {
    /// <summary>
    ///   <para>LogType used for Errors.</para>
    /// </summary>
    Error,
    /// <summary>
    ///   <para>LogType used for Asserts. (These could also indicate an error inside Unity itself.)</para>
    /// </summary>
    Assert,
    /// <summary>
    ///   <para>LogType used for Warnings.</para>
    /// </summary>
    Warning,
    /// <summary>
    ///   <para>LogType used for regular log messages.</para>
    /// </summary>
    Log,
    /// <summary>
    ///   <para>LogType used for Exceptions.</para>
    /// </summary>
    Exception,
  }
}
